![]() ![]() Titles that have limited playing fields, like League of Legends, offer an overwhelming amount of data useful for evaluating matches that are known for their competitiveness. However, when applied to the field of video games, a range of possibilities opens up almost as endless as in the physical world. The idea of georeferencing data in real time in a game space is not new, we've seen it implemented in sports news. Save this picture! Field coverage of the American footballer Michael Bradley during the 2014 World Cup. These variants are the rules of the game, the situation the player faces the map becomes a dynamic fabric, ie, the interface that makes up the game. All versions are played on a map, a geographical view of the world that represents different areas, available resources, geopolitical balance, and other factors. One example is the Civilization saga, a series of empire management games created from 1991 to date. Many video games base much of their experience on interaction with one or more maps, through which users orient themselves to find out where they are and where they are supposed to be. The cartographic and planimetric language of architecture is also common to the world of video games. Mapping can sometimes go beyond the mere role of orientation, as in the Diablo sequel, and become a very important element of the game, as in Civilization and World of Warcraft. In this new collaboration, originally titled Cartografías del Metaverso (Cartography in the Metaverse), Spanish architects and founders of the blog MetaSpace, Enrique Parra and Manuel Saga, explore the potential of mapping in video games. Sustainability and Performance in Architecture Once the AI algorithm has done its job, you can tweak the map to your heart's content.The Future of Architectural Visualization Don't like what you get? Just press the randomize button and Dungeon Alchemist's AI algorithm will generate ever new rooms for you. You choose the theme of each room, and Dungeon Alchemist will do the rest. With just a few clicks, Dungeon Alchemist will conjure a beautiful landscape that will inspire you and your players. Start your mapmaking adventure by picking one of our themes. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.ĭungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Development has been a very close interaction with the community from the moment the beta launched, and we intend to continue this approach throughout Early Access.”Įver felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. We listen to your feedback, and we answer your questions. “We have a very active Discord server where we interact with our community on a daily basis. ![]() How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? It's stable and has been used succesfully by thousands during the beta period.” “Dungeon Alchemist is pretty feature-complete and contains 1400+ objects to place. What is the current state of the Early Access version? When the app feels like a fully-featured fantasy mapmaking tool, we will be ready to release as a full version.” “We plan to add all the content and stretch goals promised during our Kickstarter campaign over the course of 2022. How is the full version planned to differ from the Early Access version? We intend to have all content added to the app before the end of 2022.” “We estimate Dungeon Alchemist will remain in Early Access for about half a year. Listening to people actually using our app is the most efficient way to figure out what's still missing, so Early Access is the perfect platform to finalize our content.”Īpproximately how long will this game be in Early Access? However, there is still a lot of content missing before we can call it a finished product. We are confident we have a very usable and enjoyable mapmaking tool that will satisfy our users at this point. We want to open this way of development up even more, and Early Access is the perfect fit for this. Our community on Discord provides immediate feedback to all our patches, and we try to really listen to their requests and comments. ![]() “Dungeon Alchemist is already being enjoyed by thousands of people in our beta program, and we have really enjoyed this way of interactive development.
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